Showing posts with label moving image. Show all posts
Showing posts with label moving image. Show all posts
16/04/2013
28/11/2012
The latest player character
Here are a couple of images of the player character from the game I'm currently working on. Things are coming along nicely - I've made some real progress in the last couple of days. Real progress. Unfortunately, there's not a lot to show for it because a new screenshot would look pretty much identical to the last one.
03/05/2012
Meet Super Shoot Guy
That's him, there. He's really good at shooting stuff.
How about some mystery? This image may or may not be related to a project I'm currently working on.
19/02/2012
Uh... Happy New Year?
Long time no see. I hope this isn't too awkward for you.
It's been a fairly turbulent few months since the end of last year, and my creative output has suffered somewhat. I've been job-hunting and then job-finding and then double-job-working for a while. Now that I'm down to one regular-sized job (pictured above), I'm hoping to get back on with the creation of things.
This weekend I got back into working on TF:DE. As before, it is fairly near completion, so I very much hope to have it finished soon - if only because I want to start something new. It's driving me mad.
20/09/2011
A female protagonist
Here is a small image from another game that I am currently working on. I want to try my hand at something with a bit more action and some more impressive animations. It's a big task, and I'm right at the beginning, so this one will probably be ticking over for quite some time.
This is the main character. At the moment, I'm calling her Punch Lady, but that hopefully won't last very long.
27/04/2011
More sprites from The Cursed Caves
Who wants more sprites from The Cursed Caves before I go to work? You do? Well, that's great then!
See how I didn't just flip the sprite for the Hero walking left and right? That's because I care. And it really irritates me when characters in games repeatedly switch sword arms and such.
A demo shouldn't be too far off now, hopefully.
26/04/2011
Some sprites from The Cursed Caves
Here are some sprites from The Cursed Caves - the game that I'm currently working on. I have blown these up so that you can see them a little better. I'm considerate like that. I don't want to release too much information all at once, so I'll leave it at that for now.
I am considering releasing a demo version once I've got a bit more finished. Let's wait and see, shall we?
Oh, and as a bonus, here is an early, rejected design for the Hero:
I am considering releasing a demo version once I've got a bit more finished. Let's wait and see, shall we?
Oh, and as a bonus, here is an early, rejected design for the Hero:
06/12/2010
The powers of Tony Blair
(YOU HAVE TO CLICK THE IMAGE TO SEE THE ANIMATION)
Have you noticed that in video games (I guess mainly Japanese RPGs), heroes often get to summon historical figures to cause magical chaos upon their enemies? For example - The Knights of the Round in Final Fantasy VII or Ramses in the new Golden Sun: Dark Dawn.I figured - Why do we never get the chance to use the magical powers of recent figures? So here's a hero summoning Tony Blair to devastate his foes.
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