Showing posts with label structure. Show all posts
Showing posts with label structure. Show all posts
08/09/2020
13/07/2020
Score your day - current version
Remember Score Your Day? Probably not.
Anyway, this is my current method for daily scoring. Just in case anyone wants to play along.
28/01/2011
5 days of my plot structure
Following on from the previous images - I decided to map my own plot structure for five days. This is the result. It's interesting to see which loops occur frequently, and just which parts of my days are often the same.
As a theme, I'm finding these illustrations of structures to be an interesting topic. Particularly with the previous structures of game books - I'm illustrating a story, but with no mention of the narrative within my image. Yet I find the outcomes quite beautiful. They are illustrations of the structure, the underlying mechanics. This is an idea I am going to explore further.
As a theme, I'm finding these illustrations of structures to be an interesting topic. Particularly with the previous structures of game books - I'm illustrating a story, but with no mention of the narrative within my image. Yet I find the outcomes quite beautiful. They are illustrations of the structure, the underlying mechanics. This is an idea I am going to explore further.
21/01/2011
House of Horror plot structure
Here is another plot structure diagram. This time I mapped House of Horror, also from the Fighting Fantasy Project.
It occurred to me, after posting the Hellfire plot structure below, that the sketch image that I had made whilst playing was more interesting than the re-done image that I posted. So this time I went straight in with a pen and decided to post the results. It's a little messy, but I think it makes for a more intriguing illustration of my experience of the game's structure. Isn't it beautiful? I find the structure sort of mesmerising.
These images don't quite contain enough information. There are some aspects of the games that I haven't been able to record. For example - some parts of the story can be re-directed depending upon which items the player is carrying. I may work on a more complex method of representing these factors, but I like these diagrams the way they are.
It occurred to me, after posting the Hellfire plot structure below, that the sketch image that I had made whilst playing was more interesting than the re-done image that I posted. So this time I went straight in with a pen and decided to post the results. It's a little messy, but I think it makes for a more intriguing illustration of my experience of the game's structure. Isn't it beautiful? I find the structure sort of mesmerising.
These images don't quite contain enough information. There are some aspects of the games that I haven't been able to record. For example - some parts of the story can be re-directed depending upon which items the player is carrying. I may work on a more complex method of representing these factors, but I like these diagrams the way they are.
18/01/2011
Hellfire plot structure
My dissertation contained a section dealing with the theoretical mapping of interactive plot structures. I decided to have a go for real, and this image (click to enlarge) is the result.
I spent a while playing Hellfire (an online gamebook), from the Fighting Fantasy Project, and mapped out all of my attempts. The squares are interactive points (including their "page" numbers), the arrows are the flow of events, the circles are possible endings (all deaths) and the blank squares are options that I didn't choose.
By the way, the Fighting Fantasy Project website is pretty fun. I recommend stopping by if you are/were into gamebooks. Or if you're gamebook-curious. Or if you've got some time to kill (let's face it, you do).
I spent a while playing Hellfire (an online gamebook), from the Fighting Fantasy Project, and mapped out all of my attempts. The squares are interactive points (including their "page" numbers), the arrows are the flow of events, the circles are possible endings (all deaths) and the blank squares are options that I didn't choose.
By the way, the Fighting Fantasy Project website is pretty fun. I recommend stopping by if you are/were into gamebooks. Or if you're gamebook-curious. Or if you've got some time to kill (let's face it, you do).
28/01/2010
Hello again / Interactive narrative collection

It's been a while since I've posted. I feel as if I've neglected my blogging duties. I have been busy though.
Recently I've been collecting narratives with which I have interacted, i.e. video games, board games, card games, interactive fiction, gamebooks... This is my area of interest, so I have been reflecting upon and analysing the different methods used - strengths and weaknesses and such. Above are some of the pages of the book I've been filling, I don't think you'll be able to read them though.
This has led onto the project I'm working on at the moment - I'm creating my own interactive narrative. I did recently design a board game, but it wasn't really narrative driven. I am planning on making a card game. Though I may introduce dice and a gamebook element. It's early stages yet, I'll post updates as they come.
Subscribe to:
Posts (Atom)




