Strategy? Not any more...

Hello there.

This is a picture of something that I've been working on. It started as a test for a potential strategy game, but it sort of took on a life of its own. I preferred it when the little fighting people got on with their own thing. Why should you be in control?

I've got the bare bones of this game in place, but I've got some good ideas on how to let it grow. The player controls the big, dark thing. The people in red and blue fight each other. There's going to be more to it than that, I swear.

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