Dragon's Dogma plot structure
As part of the early stages of my PhD research, I've been studying branching narratives and trying to come up with a consistent system for diagramming them. This image represents my current solution, and this approach seems to work for any game that I've tried so far, including tabletop RPGs.
I'm currently only looking at the structure of how the branching narrative functions, rather than any actual story content. The goal is to be able to disassemble and reassemble these structures, to fit the current status of the story. It's early days yet.
Here's a sort of key for the diagram: